dimanche 3 avril 2016

Hexagonal modular fantasy landscape

For a personnel animation project, I have noted that creating landscape for large scene is quite easy with softwares like Terragen, and when I need a close-up, I can model a very detailed place matching my requirements. But for medium-range shots, it's bit more difficult to have something matching my needs while being detailed enough for getting a good realist even if closing-up.
I so thought of mocking up hexagonal wargame landscapes, to get something modular for my animation project.
I turned out to work quite well. I have created six various tiles for now, but more will come (with paths, forests, and some specifics for the project.
Each hexagonal tile can be used with 3 to 6 different orientations, and has three to four different weight maps for driving vegetation instances.
I made the base tiles in Lightwave, the sculpted them in 3D-Coat, and after retopo, painting was done in Substance Painter.





2 commentaires:

  1. Bravo, c'est de plus en plus réussi. Alors, on le fait quand, notre court-métrage à base de squelette ? J'ai encore le scénario dans un coin... :)

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    1. "L'aube d'Hecate"... J'ai toujours le scénario aussi, et tous les moyens techniques. Il ne me manque que le temps...

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