samedi 13 février 2016

Exporting a crowd scene from An(i)ma to Lightwave

In this video tutorial, I show the workflow to export collada scenes from Axys An(i)ma and how to import them into Lightwave without losing the textures. I'll also show the three different export options (by model, by animation, all in one group) and how to load the various associated MDD files. The sound is unfortunately not so good, and the following of the mouse by the capture software is a bit annoying. This is my first tuotiral with me new screen and mike, and I have to fine tune my settings. Anyway, I hope this will help.

dimanche 7 février 2016

Cybergladiators arena - Animation test

My futuristic gladiators arena won the second price of CGTrader virtual environment contest. To celebrate that, I decided to use it to create a scene inspired by a short sequence I had made 6 years ago.
In 2010, I used Quidam characters for the crowd and the robots. Robots were animated with motion capture files whereas the crowd was keyframes and instanced.
For this second try, I used my stadium, modeled in Lightwave and textured with Substance Designer, the same mocap for the robots, but these ones were retextured in Substance Painter.
For the crowd, I wanted to try Axyz an(i)ma crowd simulator. I used the free trial, in order to see if it could be interesting for a future purchase. The creation and import process into Lightwave was pretty straightforward thanks to An(i)ma collide and .MDD exporters. Composting was made in Motion 5.