I have worked a lot this last days on my entry fror the challenge, as I won't be able to spare some time for it on the next weeks.
After finished the modeling part, the next step was to unwrap UVs in 3D-coat, and to paint some more details :
Then I sent the model to substance designer for the real texturing part :
Then back to Lightwave for final rendering :
The final entry will still evolve until the challenge deadline. I will rework the war hammer, the pedestal, and some minor stuff because there were some baking errors in the curvature and occlusion maps in substance designer.